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The Decline and Fall of Facebook? (Not just yet!)

imageI came across a post from Bob Cringely (tech industry blogger), riffing on a recent speech by Roger McNamee (tech VC/investor), arguing that Facebook is “so 2010”.  In Silicon Valley, it’s the done thing to skate to beyond where the puck is headed, and to call things old before they are new.  But it’s a little far-fetched to declare Facebook as over when it has only so far demonstrated pervasive stickiness and not yet proven a scalable profit model, nor has the “next Facebook” yet emerged!

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Posted by on September 16, 2011 in Tech Disruptions

 

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The Social Network (2010, dir. David Fincher, script Aaron Sorkin): entertaining, sometimes gripping, but not the great classic it could have been

imageEntertaining take on the Facebook creation myth, with everyone a devil and no redeemers. Good movie, relevant since it captures part of the Web 2.0 zeitgeist, but not a great classic – Citizen Kane for the millennials this ain’t. Clever dialog from Sorkin, clearly researched for geek authenticity (slipped up on “m-y-s-q-l”), but no movie-making lines such as in his earlier scripts (A Few Good Men). Women will also be unimpressed by the lack of strong, sympathetic female portrayals (a hallmark of Sorkin’s prior work).

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WetWareGames: Initiating Coverage with a Strong ‘Read and Discuss’ Rating!

Welcome to WetWareGames, and pleased to make your acquaintance!  This a personal blog for sharing thoughts and discussions on hopefully interesting topics with friends and colleagues – and perhaps make some new friends along the way.  According to Wikipedia, the fount of all human understanding, “wetware” refers to MC900089582both the physical brain and the human mind. So the name “WetWareGames” covers a breadth of subjects on which I might write:

  1. Games, especially unplugged, acoustic or analog games (aka boardgames, cardgames or tabletop games) – since these are games that can be played with just your wetware
  2. Passive Media (books, film, TV) – as the most intelligent media can set off a around of mental gymnastics (wetware games)
  3. Tech Disruptions – while tech is about software and hardware, in the end it’s wetware that drives the biggest innovations
  4. Social Commentary – as not everything is a game
  5. Cognitive Development – with a young family, it’s fascinating to watch a child’s wetware develop, and for them, learning is play!

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