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Monthly Archives: May 2011

Storytelling and digital games: the road goes ever on and on

There’s been some controversy this year (stoked by that venerable film critic, Roger Ebert) about whether computer games are really “art”.  Iimage’m not going to weigh in on this directly, but tangentially – through the lens of storytelling.  Can digital games tell stories which are as compelling and interesting as an epic poem, a novel, or a good movie (let’s call them “passive literature”)?  The answer is: yes, they are already, not quite at the level of timeless classic literature just yet.  There’s a long way to go, but we could get there in our lifetimes.

I wanted to explore this by reviewing a genre of computer game – the CRPG (computer or console role-playing game). Typically these are single-player games, where the player takes on the role of a defined protagonist in a quest. These are the closest types of games to novels or movies, except that the player can and does make decisions during the game (they don’t just passively sit and watch, or read and turn the page), and often these games run into 40-80+ hours (vs. say a 2-3 hour movie).  If we consider the genre as a whole, let’s compare their storytelling elements to the traditional components of a novel’s or movie’s story: plot, structure, characters, theme, setting, style and tone.  Then we’ll conclude with some thoughts on how game designers can continue to improve the story and experience of their games.

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Posted by on May 31, 2011 in Games

 

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Pirates of the Carribean: On Stranger Tides (2011, dir. Rob Marshall): time to retire this tired old franchise

image“Ho-hum, ho-hum, I’d rather have a bottle of rum” than watch this snoozefest! Director Rob Marshall (Chicago) has fashioned something better than Pirates 2 and 3, but that’s not a high bar. There’s one action scene that is half-exciting (Jack Sparrow’s (Johnny Depp) escape from the London palace) but the rest seems to drag, which is a problem for an action flick. The plot’s not as convoluted as the prior 2 installments, but it still doesn’t make sense …

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Posted by on May 30, 2011 in Film Reviews

 

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Thor (2011, dir. Kenneth Branagh): passably watchable big-budget superhero action

imageSlightly better than average for a big-budget superhero movie, especially considering Thor is positively B-list among the comic pantheon. Not bad CGI action, watchable faux-Shakespearean Asgard scenes (directed by Kenneth Branagh no less), but the movie falls apart when the action is on Earth. You’re supposed to buy that Thor (Australian newcomer Chris Hemsworth) learns humility and falls in love with a mortal (Natalie Portman), but it just doesn’t seem as believable as even the sci fantasy scenes of the Norse gods come to life.

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Posted by on May 13, 2011 in Film Reviews

 

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Source Code (2011, dir. Duncan Jones): a well-made Inception-lite for more intelligent thriller auds

imageAbove average, intelligent sci fi thriller wherein Jake Gyllenhaal makes up for his appalling turn in Prince of Persia. Interesting premise, with characters and back story you can care about, though the ending is perhaps a little too saccharine. If you digged Inception, then you’ll probably like Source Code (a little less mind-bending, a bit more action and explosions) …

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Posted by on May 7, 2011 in Film Reviews

 

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Hanna (2011, dir. Joe Wright): stylishly shot but shallow Bourne-style action thriller starring a teen waif

imageStylishly shot action thriller with a teenage waif (Saoirse Ronan) in the role of Jason Bourne. Not much of a plot, not many answers, not much emotional connection and identification with the audience, atrocious German and American accents from Australian actors Eric Bana and Cate Blanchett, but it has some nicely set up cinematography with references to dark fairy tales, e.g. the main villain emerging from within the darkness of a wolf’s gaping maw.

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Posted by on May 6, 2011 in Film Reviews

 

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